User Interface

= The Main Menu = The main menu is where you will be when you first start up the game. From here you will choose a character and a world to create. You can also adjust some game options to your liking in the Options menu. Take a look below to discover all of the menu items and the options inside them.

World


= Interface =

The interface in Darkout should be familiar to most as its design incorporates several standard features such as the inventory and action bar system. The details of these systems are described below.

Action Bar


The action bar serves as a place to store your more frequently used items. All items with the exception of tools (such as the axe, shovel etc) or equipable items, must first be placed on the action bar before they can be used. Once you have selected an action bar column (see Basic Concepts: Controls), left or right click to activate the items in the top or bottom boxes respectively. When using a weapon, the weapon and its ammo should be placed in the same column on the action bar.

One important thing to note about the action bar is the very first cell. When modifying terrain, the 'Auto' slot will use the most appropriate tool for the block you are destroying. For instance, when digging in dirt it will automatically use the shovel, but when used on stone it will use the pick. This saves the player from having to waste many of their action bar slots on different tools. It should be noted that if you have multiple versions of the same tool in your inventory, the 'Auto' slot will use the most advanced. If you wish to manually override the tool chosen, click the horizontal bar just above the 'auto' symbol and select the desired tool from the pop-up menu.

Inventory
This screen is where everything goes when your player crafts or picks things up in the world. It also features a 'bin' icon in the bottom right where you can place items to destroy them. Here you will also find a picture of your character with additional slots to the left and right. The left slots are for the three different pieces of armour, whereas the right slots are for utility items such as the booster boots. It is important to note that although there are no graphical aids to communicate this, each item belongs in a specific slot. For instance, head armour must go in the top most armour slot, torso in the middle, boots in the slot placed at the bottom.

Status
This window appears in the top centre of the screen and is always visible, it displays three pieces of information. On the left, the amount of illumination radiating from your character is displayed which directly correlates to how quickly a shadow beast will turn white and become vulnerable to normal damage. In the centre, the time of day is displayed. On the right, the amount of darkness in the world is shown, this value decreases as more of the world is covered in light.

Research and Crafting
These panels are used for crafting and research, a more in depth look at these can be found on the Research and Crafting page.