Version History

Beta Information Not Included

Latest Patch - v1.2.2

 * Reset the position for the character image display when game resolution is changed
 * Change the wording from coming soon to description coming soon
 * Fix the world selection menu to read the World profile for the difficulty level
 * Fixed Character delete problem in menu
 * Fixed the Relic Gate message
 * Switched to COMPRESSED_RGBA_S3TC_DXT3_EXT textures. This should fix black texture bug in game
 * Tech Lantern descriptions
 * Fixed distress beacon image offset
 * Added [Shift + Right mouse] usage to tutorial
 * Fixed too many white crystals for selection when in builder mode
 * Removed event driven progress from tutorial. Players can now progress at own pace with Next & Back keys
 * Added Q & E in defaults for controls
 * Removed Workbench acting as unmoveable storage container
 * Hopefully fixed fall animation not resetting bug.
 * Add Q & E to key binds
 * Fix issue with Star (New Indicator) on certain Items
 * Added a bunch of echo’s for the game loading process to try and determine why some people cannot get past common\main.cs
 * Fixed jelly spawn count problem
 * fixed melee attack targeting too far away
 * data tablet blueprint in journal
 * Fixed description of why Brute kicks you out of city.
 * Remove cool down on F5 Save
 * Fixed Player step in tar.
 * Changed power regulator blueprint not to use modulator
 * Tweaked looking for attack targets.
 * Keep current music when in Excavation Tunnel
 * Added how many trees a player has chopped to the achievements table
 * Added how much grass the player has destroyed to the achievements table
 * Added 14 new achievements
 * Fixed the player game light value display
 * Fixed the missing flashlight values into the game light.
 * Fixed extra research points from trees and grass

If you have just updated to the latest patch and you are having problems seeing the menus and fonts correctly, please clear your game's font folder to resolve the issue. The fonts can be found in: My Documents\My Games\Darkout\common\data\fonts Just clear the contents of this folder and start the game again, it should resolve the issue. If you have ongoing problems with this please email us at support@darkoutgame.com

v1.2.1
This was for the patch that came out yesterday 06/12/2013


 * Fixed hatch data that was reverted
 * Fixed builder mode enemies aggressiveness. They will try and fight back if you hit them.
 * Remove PDM display of first story log. Will now have only Audio
 * Change Main menu to go direct to character create menu when it’s a new player or when there aren't any characters to select from, done the same for Worlds menu
 * Remove extra table which stored player last suit information. have update player and character display to read there profiles instead and to load the last Suit information from the players relevant inventory.
 * Added Unicode path support to fix problems with journal loading
 * Added Unicode path support to Video Info (fixes problems with video opening)
 * Fixed a crash if there is no video to Stop
 * Fix for cable sprites being deleted twice.
 * Fix for devices sometimes not being properly removed from the system.
 * Fix for the "jumping out of water and bumping your head" horse bug.
 * Cancel timer after placing distress beacon. Fixed some more messages.
 * Changes to cater for bigger screens
 * Changes to journal to have more than 1 blueprint for the same item
 * Added Blueprint for Stone > Tin Ore extraction
 * Added Blueprint for Tin Ore > Tin Bar
 * Added a fix to check the graphics card for compressed texture support before trying to create .tex files.
 * Changed dirt to give dirt blocks that can directly be placed again
 * Replaced audio files for tree chopping and item pickup
 * Fixed the Journal - a lot of changes were lost and are now fixed
 * Fixed card Profile to work with Unicode windows API and display proper video card information
 * Fixed minimum resolution and bit depth constants
 * Added debug logger for start-up logging (before console.log gets initialized)
 * Added some start-up debugging output for new startup.log file.
 * Added a fix for worlds that have abandoned door helper blocks.
 * Added missing item descriptions

v1.0.5.4
WARNING: Save game conversion is permanent and irreversible. Please be sure to backup your My Documents/My Games/Darkout folders contents before running the update. This will avoid the possibility of losing data that does not convert properly. OLD WORLDS or CHARACTERS We would like to stress that the Data conversion is not full proof, and though we tried our best for everyone to keep their old worlds and characters it is becoming clear through most of the new bugs submitted that it does not always work.


 * Fixed not being able to craft from containers
 * Fixed unresponsive/missing sled menus
 * Fixed sled menu to close with ESC
 * Fixed sled's go to base function
 * Fixed sled pickup and drop
 * Fixed sled respawn with player
 * Added minimum and maximum distance to sled paths
 * Fixed LightGooJar not emitting light
 * Fixed FireflyJar not emitting light
 * Fixed items discovered in event chests not being recognized
 * Fixed ALT+TAB not always stopping the crafting and research queues
 * Fixed "-1" display in enemy kill messages
 * Fixed plant regrowth density to be much closer to generation. (Change is only partial for old worlds)
 * Fixed some research and crafting items not unlocking properly
 * Fixed endless research points from event chests
 * Fixed world and player lists not displaying properly after changing options
 * Fixed jetpack sound
 * Fixed gravity on throwing flare physics
 * Added new ballistics physics. Currently only being used for the grenade launcher (trajectory helper soon to come!)
 * Changed tar so that it catches on fire and turns into lava when it touches lava
 * Added new data relics
 * Fixed jellyfish death effect
 * Fixed jellyfish attacks hitting player without line of sight
 * Added a scrollbar to the info popup GUI so you can now view past events
 * Fixed potential lost items when inventory is full
 * Changed scrolling through hotbar to allow wraparound
 * Added new menu option to select a different character and world
 * Added new item description display when single clicked
 * Added glow effect to glowing bullets/arrows
 * Changed suit light radius to be set per suit
 * Fixed suit light updating properly with empty battery
 * Fixed platforms blocking player in certain situations
 * Added new ambient occlusion effect between foreground and background tiles
 * Fixed equipment energy usage to update and save properly
 * Added auto save option with customizable delay
 * Added keybind to F5 for manual save
 * Changed laser gun to use anti-matter as well
 * Fixed mining while jumping
 * Optimized game start up to be about 50% faster
 * Added new graphics toggle settings for Bloom, Fluid Effects, Ambient Occlusion, and Shadows
 * Fixed missing font issues
 * Fixed pause to reset properly when starting a new game
 * Fixed equip slots to prevent item stacking
 * Fixed large world seeds crashing the game
 * Added booster timers to booster icons

v1.0.5.3
WARNING
 * Save game conversion is permanent and irreversible. Please be sure to backup your My Documents/My Games/Darkout folders contents before running the update. This will avoid the possibility of losing data that does not convert properly.
 * EDIT: OLD WORLDS or CHARACTERS
 * We would like to stress that the Data conversion is not full proof, and though we tried our best for everyone to keep their old worlds and characters it is becoming clear through most of the new bugs submitted that it does not always work.
 * Bugs submitted for this version from older characters and worlds can unfortunately not be fixed and we will have to focus on supporting only bugs from new characters and worlds based on this build going forward.
 * Fixed plant overgrowth bug
 * Fixed event campfires not burning out or being removed
 * Event chests now use a random container
 * Fixed teleporting through walls when player tries to sleep on a bed from far away
 * Fixed suit speed bug
 * Fixed jetpack running out of fuel causing you to jump too high
 * Added coral icons
 * Fixed metal chest open/close animation
 * Fixed crash when using buckets on fluids
 * Added glass plate icons
 * Fixed zoom clamping
 * New player level system and research changes
 * Music now changes per biome
 * Discovering new biomes now grants research points
 * Discovering new items now grants research points
 * Lava damage tuned down a bit
 * Fixed enemy health bars not being deleted when enemy is deleted
 * Fixed bulk crafting amounts
 * New artwork for wooden platforms
 * Enemies that have shadow hit-points will now show how much shadow hp they have left on the health-bar
 * Enemies should no longer spawn in well lit areas
 * Fixed research display bar overflow
 * Fixed memory leak in lighting system
 * Fixed some world generation crashes
 * New HUD images
 * Fixed equip slots so that you can only equip items that are supposed to be equipped
 * Fixed same player/world name issue
 * Research entries should now unlock properly when you acquire the proper items (such as vines)
 * Player is now invulnerable for 2 seconds after re-spawning
 * Fluids should now update better when flowing off-screen, especially when digging at the bottom of an ocean
 * Draining fluids should now longer result in the loss of fluid
 * Fixed closing containers with the escape key
 * Fixed jet-pack so that when you bump your head you will keep flying up after moving a bit
 * Fixed issue with crafting progress bar disappearing
 * Moved pod crash into the middle of the jungle for extra safety
 * Made some changes which may fix the invisible terrain glitch after alt-tabbing
 * Fixed pod disappearing after save and reload
 * Player can now only fall 4x the default height with jet pack equipped before injury
 * Fixed issue with device collision boundaries when placing
 * Fixed icon for chair3
 * Fixed oxygen bar updating while game is paused
 * Fixed mining wood wall giving wood block
 * Fixed LightBW4 animation
 * Fixed WallLightsWhite and WallLightsYellow mixup
 * Fixed CeilingLamp2 and CeilingLamp3 mixup
 * Fixed not being able to swing torches in front of devices
 * Fixed torch in bottom slot unequipping after opening a container
 * Added the ability to change some key bindings via commonConfig.xml. New settings are added after using the exit button in game. Will be adding change controls screen in game in the near future.
 * Added the keyboard and UI layout menu options to the main menu
 * Fixed health bar showing in the ESC menu
 * Fixed game warning about losing unsaved data after a save
 * Fixed sled menu crashing the game
 * Sled node paths should now save properly
 * Changed harvesting gas from plants to 50-100 times per plant
 * Fixed chests disappearing when picked up
 * Fixed player's health bar showing through menus while the game is paused
 * Added a new cursor which is now used in the game menus
 * Fixed image scaling of teleporter and log icons
 * Fixed research unlocks when acquiring proper items
 * Added a slight delay to jellyfish damage effect
 * Fixed crash pod directional orientation vs fire
 * Fixed the UI/Keyboard layout menu options so that their locations are updated with resolution
 * Changed the spawn delay for jellyfish for new characters to 30 seconds
 * Fixed items sometimes disappearing inside of chests
 * Fixed sled menu crashing when selecting an option
 * Fixed the sled node inventory and sled node connections so that they save with the world properly
 * Fixed the GUI load order which should resolve any blank screen issues when starting the game in full screen mode
 * Fixed Darkout.exe doing nothing when double clicked if the file path has unicode characters
 * Added unicode support in game. This should resolve any issues with people whose Windows username contains unicode characters
 * Fixed the firefly jar not emitting light when placed
 * Fixed the research and crafting timers updating while the game is paused
 * Fixed light emission from head and leg armor
 * Fixed some item icons that were too dark
 * Changed sled menu to now open with Shift+LeftClick
 * Fixed placing back wall tiles behind devices
 * Fixed weapons swapping improperly when switching left/right click slots
 * Fixed items duplicating when moving/placing
 * Fixed crafting suits so that it requires the previous tier item instead of tier 1
 * Added progress display to items that are being processed in the crafting and research queues
 * Added proper display names to items rather than using its "unique" database item name
 * Changed jellyfish effect to not flip after attack sequence has started
 * Fixed world data for new players so that the pod crash inventory is saved properly if the game is closed after the world loads
 * Fixed light goo jar not unlocking which caused a crafting roadblock
 * Fixed torch light protruding through walls when places in corners
 * Fixed suit light emission while laying in bed
 * Fixed database issue that sometimes prevented a new character from moving
 * Fixed glowing cables so that they actually glow
 * Fixed Bloater monster puke attack (gross!) floating in the air
 * Fixed items floating in mid air when they are unable to reach the player after harvesting
 * Changed sled node images
 * Fixed items selected in research menu crafting instead of researching
 * Fixed crafting queue sometimes allowing only 2 items at a time
 * Changed some item info messages to use proper display names
 * Fixed mining in opening behind walls
 * Added range checks for sleeping on a bed
 * Fixed fluids not draining properly
 * Added the ability to dump fluids out of buckets back into the world
 * Added underwater breathing apparatus
 * Fixed laser gun shooting inconsistencies
 * Fixed a graphical issue where equipped suit pieces that were used in an upgrade caused the player to have invisible body parts
 * Fixed the Updater so that it launches the game as the currently logged in user instead of Administrator

v1.0.5.0

 * Added "new" indicator to research items
 * Added "new" indicator to crafting items
 * Toggle HUD is "H"
 * Ctrl+P will take a Screenshot and save it to Documents\My Games\Darkout\Screenshots
 * Reduced plant growth rate
 * Fixed launcher and rifle animations
 * Torch return value fix
 * Arrow dupe bug fixed
 * Placing last torch now also removes it from the player
 * Initial spawning for enemies behind pod removed
 * Torch placement stacking fixed
 * Button, socket updates, and motor graphics
 * Up-scaled Glow torch model in players hand
 * Crossbow angles and Flashlight fix
 * Can shoot/attack in front of devices now
 * Fixed Power Gauge displays
 * Fixed Light Antenna
 * Added LampPost1
 * Added Wood and Metal Hatches
 * Fixed power levels for generator and lights
 * Antigrav and Pressure casing recipe’s added
 * Add level/tier number indicator on research list
 * Fixed multiple returns from split items
 * Added menu button above action bar
 * Fixed enemies spawning inside base unless there is no light
 * No building while you're asleep or dead
 * Tar bucket from escape pod now returns a bucket during crafting
 * Fix pause / un-pause
 * Made background textures smaller in perspective
 * Fixed bow and crossbow aim animations
 * Chests will now close when the players moves a certain distance away
 * Removed research point awards for building or mining player placed blocks
 * Gain research points only for first time crafted items and gathering resources
 * Fixed glow torch placement
 * Titanium should no longer generate near the surface of the world
 * Removed unequipping armor with SHIFT+Click
 * Player can now attack while in fluids as long as they are not fully submerged
 * Fixed items not being removed from players hand when SHIFT+Clicked from the hotbar
 * Fixed wolf's sonic howl not damaging player
 * Standing in tar will now damage the player at 2 dmg/sec (it's steamin' hot!)
 * Fixed Lava Biome crash
 * Laser gun added
 * Missing background textures added

1.0.4.6 (Hotfix)

 * Large objects placement fixed (doors, combinator, closet. etc...).
 * Wires placement fixed.
 * Invisible crash-pod fixed.

1.0.4.0 - 1.0.4.1

 * Research points are now properly updated in the crafting tab when changed.
 * Fixed an issue with the starter tar buckets not giving the empty bucket back after crafting.
 * Crafting a crossbow will now consume the bow required in the recipe.
 * When the player dies while jumping they will no longer "float to the heavens".
 * Game music and sounds will now return to the right volume after an unpause.
 * Fixed the game not pausing sometimes when going to the menu.
 * The ESC key will now close the UI/Keyboard layout screens.
 * Fixed not being able to attack monsters in front of devices.
 * Torch will now swing properly when your mouse is over terrain but you are too far to place it.
 * When using a bucket to gather fluids it will now take away some of the fluid in the world.
 * Placement of foreground/background blocks and platforms now requires something to be to the left/right/top/bottom.
 * Glass Tank can now be placed (currently only functions as a container, will be changed in the future).
 * The player will no longer start to automatically run if you happen to press SHIFT/CTRL/ALT while trying to move.
 * LampPost1 is now able to be placed.
 * Fixed crash on game exit.
 * Tar pits are more shallow now, making the chances of getting stuck in one pretty slim.
 * Gas Jar image no longer looks like an empty jar.
 * Jumping off a cliff into fluid won't kill you anymore after you step back onto dry land.
 * Missing icons fixed for a bunch of items.
 * Fixed the amount of enemies spawned in the higher tiers.
 * Fixed an issue with text boxes typing backwards sometimes.
 * Raised player's starting health from 50 to 100.
 * Game events (treasure chests/camps/crash pods) should now spread out a bit more when randomly generated.
 * Stone and Powergauge images updated.
 * Fixed a bug where reaching the next crafting tier would sometimes yield unexpected behavior.
 * New item added in research: PoulticeHealing.
 * Wraiths and Big Bugs will now respect line of sight.
 * The options button during a game pause has been temporarily disabled while we resolve an issue with it.
 * Windowed Mode now works properly.
 * Added plant regeneration.
 * Connecting Sockets to other Sockets now works properly.

1.0.0.0 - 1.0.3.0

 * Added HP on lights. (will soon be destructible).
 * Torches burn out after a while.
 * Rubble in city use random drops now.
 * Crossbow animations sorted.
 * Fix only number in world/character name.
 * Fix Bug in crafting queue when Item cancelled where it was not deleted from queue.
 * Fix scrolling to top when crafting.
 * Ranged enemies not applying damage is fixed.
 * Ranged enemies projectiles no longer damage through walls/doors.
 * Mouse over emotes for mining and device activation.
 * Cursor change to swapped item disappearing fixed.
 * Fixed research points calculations.
 * Crafting queue bug fixed.
 * Updated visual location and layer of tar bubbles effect.
 * Aiming with gun fix.
 * Data split, should now fix having to make new characters on updates.
 * Added backdrops for underground when back walls are gone.
 * Removed login screen.
 * Updates to parasite enemies behaviours.
 * Can pick-up fire arrows now.
 * Increase research queue.
 * New Booster progress display.
 * Added some jungle plants.
 * Fixed lighAntenna and tweaked goo lantern and lantern light settings.
 * Missing icons added.
 * Fix to return wood buckets / metal buckets when using tar in crafting.
 * Coral was not mining correctly, fixed.
 * Fixed rubble and titanium wall detection in city.
 * Anti Grav uti for sleds as well as pressure casing now in random drops in chests

Future Releases Known Features

 * “We're working on getting worlds to unload properly so we can return the game to menu that players can select different characters and worlds without having to exit” - Darkout
 * “Also, turrets, are in the works” - Darkout
 * “Iron platform: like the wooden ones but made of iron/ copper or so.” Answer: “platforms we are adding for sure” - Darkout
 * “Shelves: Something I can place lanterns on.” Answer: “will get to those” - Darkout
 * “Flower Pot: Just to decorate my place with glowing flowers.” Answer: “will see what we can do” - Darkout
 * “Street Lantern: Well, yes. Some sort of Street lanterns would be cool.” Anwer: “we can try and make something using lanterns” - Darkout

Changelog/ru